General Feedback on MDP and Prototyping Assessments

General Feedback on MDP and Prototyping Assessments

Your projects are clearly helping you understand new areas, try things out, get things wrong, show your willingness to listen, learn, make mistakes and demonstrate your skills in finding people with problems which help you see the world through different eyes. Your visualisation and making skills should allow you as a designer to make sense of complexity and create tools or solutions which help others see their world in a different way.

  1. Explain what the problem you are trying to tackle is, and why it is important – using evidence to back this up.
  1. Explain, as one student did that you have been “having interviews with Dr Mary Wells, Senior Oncology Nurse at Ninewells Hospital Dundee”. It gives your project much more credibility than saying ‘my expert’ or ‘Mary’
  1. Video can work very well as a quick way of showing something whilst you talk over it – there was good use of time-lapse video to show participants using tools whilst the presenter explained what the aim of the tools was.
  1. A project that demonstrates a real interest and passion in tacking something that is difficult allows you to show how you have creatively found your way around barriers – one student described wanting to ‘inspire to desire’ to engage people in a co-design process and create tools to help them ‘dream’
  1. Project timelines demonstrate in a quick and shorthand way how work packages fit together and how you are planning future activity.
  1. Don’t assume prior knowledge.

‘Strategic Information Design’ was used as short-hand for a module, assuming that the audience knew what work you had done in that module – they didn’t.If you are using specialist terms – ‘command buttons’ explain briefly what they are.

  1. Raising of production standards is necessary to convince stakeholders that the designer is spending due care and effort on the tools to help them think. Prototypes on post-its and cheap brown card are okay for first tests with your mates – but take them to a higher fidelity level for people who are giving time and effort towards your project.
  1. Think how you are going to manage all your ‘assets’ in a presentation – if you have things to show, have them ready, don’t keep diving into plastic bags, if you intend to show a video – have it as part of your presentation.
  1. Your project is helping you understand new areas, try things out, get things wrong, show your willingness to listen, learn, make mistakes and demonstrate your skills in finding people with problems which help you see the world through different eyes. Your visualisation and making skills should allow you as a designer to make sense of complexity and create tools or solutions which help others see their world in a different way.
  1. Anonymising photos – make sure that the people really are unidentifiable.
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About Hazel White

Director, Open Change
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One Response to General Feedback on MDP and Prototyping Assessments

  1. Pingback: Update meeting 09.05.12 | Realisation and Communication

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